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SkillDesignEngineering

Animation Principles (Disney)

Claude Code marketplace of 144 skills teaching Disney’s 12 principles of animation applied to UI micro-interactions, games, loaders, and complex motion.

01

Overview

dylantarre/animation-principles packages Disney’s classic 12 principles into a Claude Code skill marketplace (12 categories × 12 skills). Use it when you want principle-named guidance—squash & stretch, anticipation, staging, arcs, slow-in/slow-out—mapped onto modern UI and product motion. Appears on Claude Marketplaces as web-motion-design / animation-principles. Complements LottieFiles Motion Design (director checklist) with deeper principle drills.

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02

Link

https://github.com/dylantarre/animation-principles
03

Installation guide

Claude Code plugin settings:

json
{
  "plugins": [
    "animation-principles@github:dylantarre/animation-principles"
  ]
}

Manual:

git clone https://github.com/dylantarre/animation-principles.git \
  ~/.claude/plugins/animation-principles
04

How to use it

Invoke a principle-focused skill (or ask Claude to apply anticipation/staging/follow-through to a component). Use for UI micro-interactions, loaders, game-like moments, and motion education for design/eng pairs.

05

Example prompts

  • Apply anticipation and follow-through to this modal open/close.
  • Use squash & stretch tastefully on this toggle—keep it professional SaaS.
  • Stage the attention path for this onboarding checklist with animation principles.
  • Rewrite this spinner using slow-in/slow-out and clearer staging.
06

Use cases and examples

  • Principle-driven micro-interactions
  • Loading and success animation craft
  • Teaching motion literacy to engineers
  • Game-like UI feedback
  • Motion critiques grounded in Disney vocabulary
07

Prerequisites

  • Claude Code plugin support
  • Basic familiarity with CSS/JS animation APIs
  • Reduced-motion accessibility requirements
08

Tips

  • Don't apply all 12 principles at once—pick 1–2 per interaction.
  • UI ≠ character animation; keep deformations subtle.
  • Pair with Motion Design (LottieFiles) for timing tables.
  • Great learning pack—skim docs/index.md for the principle map.
09

Sources